

The complexity of true management is there for you to experience later on, but it’s remarkably easy to understand. Accessibility in management games is rarely a focus, but I found it remarkably easy to get into the groove of the game’s multiple overlaying systems.

It still retains many of the early access niggles that continue to persevere – graphical glitches and small bugs don’t put a dent into the fun too much and any larger problems can be solved with a quick revert back to an earlier save file.ĭropping down buildings, linking them together, decorating the surrounding environment and then realizing your guests hate everything forcing you to tear everything down and start from scratch has never been so easy. What was great in the earlier builds has been multiplied tenfold. I’m pleased to say that Parkitect’s methodical management gameplay is as plodding and enjoyable as ever. Over time, Planet Coaster has improved as a management game and, through over a year of early access so has Parkitect, but how is the finished product? The beautiful 3D graphics and a huge suite of customization tools were fantastic, but those who get off on micro-managing every tiny factor of their park’s finances, research, and trash disposal weren’t getting the experience they really wanted.

On launch, Planet Coaster was amazing, but Rollercoaster Tycoon it was not. The magic of the original Rollercoaster Tycoon trilogy is nothing short of ethereal, a truly wonderful feeling that puts you in the role of a theme park God purely focused on providing as much fun as possible… or creating horrifying instruments of high-speed death. When Planet Coaster burst onto the scene two years ago with promises of bringing back the theme park management sim, everyone was hyped out of their minds.
